AI Insights · Timothy · October 2023
Top 5 Hypercasual Games on iOS in Norway for Q3 2023
Discover the performance metrics of the top 5 hypercasual games on iOS in Norway for the third quarter of 2023, including weekly downloads, revenue, and active users.
In the third quarter of 2023, the iOS platform in Norway saw significant activity in the hypercasual games category. Data from Sensor Tower reveals the performance trends for the top 5 games: Block Blast!, Tic Tac Toe: 2 Player XO, Bridge Race, Burger Please!, and Slow Mo' Run.
Block Blast! from Hungry Studio experienced a steady increase in weekly downloads, peaking at approximately 4K at the start of September. The game’s weekly active users showed a similar trend, reaching around 18K in early September before slightly declining to 16.7K by the end of the quarter.
Tic Tac Toe: 2 Player XO by Nguyen Thi Thu Huyen saw a dramatic rise in weekly downloads, surging from just 84 at the end of June to 6.3K in mid-August. Active users also spiked, reaching 8.7K in the same period, maintaining a robust presence with around 5.9K active users by the end of September.
Bridge Race from SUPERSONIC STUDIOS LTD had a varied performance in weekly downloads, starting strong with 3.2K at the end of June but dropping to 527 by the end of September. Despite this, the game maintained a steady number of active users, ranging between 5K and 9.7K throughout the quarter. Weekly revenue peaked at $112 in mid-July but generally stayed below $100.
Supercent, Inc.'s Burger Please! saw fluctuations in weekly downloads, with notable peaks in early July (1.9K) and late September (2.2K). Active users followed a similar pattern, peaking at 6.2K by the end of September. The game’s revenue varied, with a significant peak of $309 in the final week of September.
Slow Mo' Run by SUPERSONIC STUDIOS LTD saw declining weekly downloads, from 2.4K at the end of June to just over 200 by the end of September. Active users remained relatively stable, hovering around 6.1K to 6.9K throughout the quarter. Weekly revenue was modest, peaking at $25 at the end of July.
For more detailed insights and data on the performance of hypercasual games, visit Sensor Tower.